5 Nov
2006
5 Nov
'06
11:50 p.m.
I understand this change was to fix an existing bug, but it sounds like the change was far more than a simple bug fix. Major code rewrites, especially without any testing, don't seem right at this stage in the game.
In general I agree, but there wasn't any simple fix for this bug, except to just tell people that auth_bind sort of works but not really. And since so many people have wanted auth binds for a long time, I think it's better to fix it now than to hear complains about it for a long time.
Did I miss something here? I did read some "maybe-there-is-a-memleak-issue" reports, but other than that, I saw no auth_bind related issues. We ourselves use it quite heavily in production environments with no problems whatsoever.
Regards, Marc